New Anti-Mod Protection on Splinter Cell?
Burned 2 backups that would boot up, but go to Red-Screen-Of-Death after pressing "x" to start the first training mission in Splinter Cell. Did a search here and found that others with direct boot modchips have had similar problems.
Until this game, my V7 Apple Mod has booted everything I've thrown at it first time everytime, with the exception of a few 989 sports titles, which apparently use a type of Anti-Mod protection which will not let them boot at all.
Now it seems that Ubi (company that makes Splinter Cell) has developed their own anti-mod protection. Theirs is even better (if you want to "rate" anti-mod protection), as it seems they can insert it into the game to cause RSOD anywhere they want. Tease you, maybe even let you play awhile, then RSOD.
From reading thru other threads, it appears that some of the newer chips will allow play of these backups, but could it be just a matter of time before these chips are beaten also? I guess this is what it's all about though, system comes out, chips developed, software beats chip, new chips beat software, new software beats chips, etc...
I see there is a sticky for games the Swap Magic won't boot. Could we have a sticky with games that no-swap mods won't boot? In the sticky the game would be listed with the chips that won't boot it, since not all chips are defeated by specific anti-mod protection. I can't remember the 989 sports games, but we could at least start the sticky with splinter cell, and list the apple chip version 1 in V7 PS2 as unable to play it. A sticky of this type would save may blank DVD-Rs from the trash can.
Speaking of Swap Magic, I see there is a new boot disk on the way for our PS2s. Anyone care to speculate if this new boot disk would defeat the Ubi anti-mod protection?
Anybody have any info on this new UbiSoft protection, or know of other games that have it?