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  #1  
Old Dec 07, 2003, 09:49 PM
mikey3k1 mikey3k1 is offline
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Question bin or iso?

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Hi,
I apparantly have a ps2 ripped games as it has bits of a cd listed in order. For example there are 21 files all listed as filecrip.01,filecrip.02 and so on.Ive recently downloaded gumby in effort to burn this on cd rom but not even being sure of what type of file it its Im unsure of how to go about doing that.
Through experimentation however,I ran the files through the unrar option,and managed to create a BIN file that is about 760 megs,still too big for a cd rom..is there another way to shrink the file so that it can fit to cd rom or another format like ISO?Or is there somthing else I can do with the file/files to put it on cd rom and make it a playable backup?
  #2  
Old Dec 08, 2003, 04:16 PM
ps2daddy ps2daddy is offline
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a 760 MB bin will fit onto a CD you can just load the bin file and not worry about the cue use the disk image window and drag the bin over.
  #3  
Old Dec 09, 2003, 12:13 AM
mikey3k1 mikey3k1 is offline
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can i burn that 760 meg file onto a 700 meg cd in toast??Since it can be done..how exactly do I do it?
  #4  
Old Dec 09, 2003, 06:36 AM
ps2daddy ps2daddy is offline
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I have gotten a 812MB .bin game image to fit on my 700MB CD using toast 5

instructions

Go to the 4th window in toast that says "other"
Left click and Select "disk image"
Drag .bin file to disk image window
Choose record

IF it gives you a wrong sector size then try using Gumby to combine the .bin and cue file
********gumby.misplacedmac.com/ Find here


Background info

.isos are 2048 bytes per sector.
.bins are 2352 bytes per sector.

So if you know the sector size you can calculate how large the .bin file will be and the .iso file will be

Info taken from the afterdawn forums

when you talk about images must think on SECTORS not on DATA SIZE.

The rules are:

1)A standard 74 min CD is made by 333,000 sectors.
2) Each sector is 2352 bytes big, and contains 2048 bytes of PC (MODE1)Data, 2336 bytes of PSX/VCD (MODE2) Data or 2352 bytes of AUDIO.
3) The difference between secor size and data content are the Headers info and the Error Correction Codes, that are big for Data (high precision required), small for VCD (standard for video) and none for audio.
4)If you extract data in RAW format (standard for creating images) you always extract 2352 bytes per sector, not 2048/2336/2352 bytes depending on data type (basically, you extract the whole sector).

This fact has two main consequences:

a) You can record data at very high speed (40x) without losing information, but if you try to do the same with PSX or Audio you get unredable CD (for PSX) od audio CD with lots of clicks because there are not error correction codes (and error are more likely to occur if you record at high speed.

b) On a 74 min CD you can fit very large RAW images,up to 333,000 x 2352 = 783,216,000 bytes (747 Mb). This should be the upper limit for a RAW image created from a 74 min CD. Remember that if you store standard data (backup files), you can burn only 333,000 x 2048 = 681,984,000 bytes (the well known 650 MB limit).

Please note that an image size is ALWAYS a multple of 2352 bytes (you extract SECTORS), if extracted in RAW mode.

Last edited by ps2daddy; Dec 09, 2003 at 06:56 AM.
  #5  
Old Dec 09, 2003, 08:43 AM
mikey3k1 mikey3k1 is offline
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thats great help man -appreciate it! What option in gumby should i use to combine the cue and bin file together?
  #6  
Old Dec 09, 2003, 09:07 AM
ps2daddy ps2daddy is offline
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Quote:
[i]Originally posted by mikey3k1 [/i]
[B]thats great help man -appreciate it! What option in gumby should i use to combine the cue and bin file together? [/B]
I am at work on my pc right now (I hate it when I am away from my mac ) I cant tell you there is a gumby manual you want to choose the option that converts .bin to iso

If its not there and I am going senile then get this
***********.macupdate.com/info.php/id/9801

Missing media burner will solve you problems.

Do you have a cue file?

Last edited by ps2daddy; Dec 09, 2003 at 09:17 AM.
 

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